package pl.textures.game 
{
	import flash.display.BitmapData;
	import starling.textures.Texture;
	
	/**
	 * ...
	 * @author Bakudo
	 */
	public interface ISingleTexture extends ITextureSize
	{
		function get texture():Texture;
		function get bitmapData():BitmapData;
		function get uid():uint;
		function get pivotX():uint;
		function get pivotY():uint;
		
	}
	
}